The first few seconds of this video are deliberately black screened. Do not adjust your television set. Over the passed several years, miniturisation in electronics has resulted in the ability to move computing from the desktop or laptop computer and position processing power and sensors directly within interactive objects. This concept or phenomenon is sometimes […]
Archive for the ‘Peter’s Lab’ Category
DAD – Digitally Active Drum
Posted in Peter Williams, Peter's Lab, tagged Digital Musical Instruments, DMI, New Instruments for Musical Expression, NIME, Pervasive Computing on September 15, 2017 | Comments Off on DAD – Digitally Active Drum
A new take on electronic percussion.
Posted in Peter's Lab on February 3, 2017 | Comments Off on A new take on electronic percussion.
While there are a great variety of digital musical interfaces available to the working musician, few offer the level of immediate, nuanced and instinctive control that one finds in an acoustic shaker. bEADS is a prototype of a digital musical instrument that utilises the gestural vocabulary associated with shaken idiophones and expands on the techniques […]
Toy or sculpture?
Posted in Peter's Lab on February 3, 2017 | Comments Off on Toy or sculpture?
If you ever wanted a safe way to learn the art of snake charming — look no further!
My first attempt at interactive art
Posted in Peter's Lab on February 3, 2017 | Comments Off on My first attempt at interactive art
This piece was designed to re-frame popular conceptions of technology. By creating a computer mediated artefact that makes people more aware of their immediate surroundings, and the people in it, we aim to make people think about interaction on many levels. Noise Floor Presentation Video from NoiseFloor on Vimeo.
Guthman Competition
Posted in Peter Williams, Peter's Lab on February 1, 2017 | Comments Off on Guthman Competition
I’m proud to be appearing at the Guthman Competetion in Atlanta this year. From commercial products to imaginative stringed instruments to a contraption that allows a fetus to make music, this year’s competition pushes the boundaries of soundscapes and musical design. I will be playing an augmented version of a medieval string instrument that I designed […]
The Tromba Moderna
Posted in Peter's Lab on February 12, 2016 | Comments Off on The Tromba Moderna
A Digitally Augmented Medievil Instrument This was a wonderful project that came out of a proposal from Musikmuseet in Frederiksberg, Denmark. We addressed their desire for increased visitor interaction by building a replica of an instrument in their collection that the public could play. The instrument we chose was slightly taller than the average double […]
Speech Feature Extraction
Posted in Peter Williams, Peter's Lab on February 10, 2016 | Comments Off on Speech Feature Extraction
For this project I designed an audio based computer game. The player controls the environment with their voice. The Pure Data patch that I wrote is able to distinguish between various vocal sounds. SSSSSSSS ZZZZZZZZ Open vowels Hard constanants These four sounds were used to drive an external physical model of a D.C. motor. Saying […]
An Interactive Masterpiece
Posted in Peter's Lab on January 15, 2016 | Comments Off on An Interactive Masterpiece
Despite some glitches in the behavioural routines, this is the interactive product I am most proud of Having worked on this project as part of a small, but superb team, for a little over four years I feel deeply invested in it’s future.
Move your hips!
Posted in Peter Williams, Peter's Lab on January 10, 2016 | Comments Off on Move your hips!
How movement affects audience perception In this experiment I set out to determine if musicians can sell themselves more convincingly, just by moving a bit more. It turns out it’s true. it may be obvious on an intuitive level, but obtaining proof is another matter! You can download the full report here:Â PeceptionCognitionPeterWilliamsMP